Darkstar One GamecopyworldMade by Csimbi

Dark Star One Gameplay.This title was provided to me free of charge from the publisher to review for you.

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Here's a table I made for this underrated Wing-Commander/Privateer-like game.
I made it for the one available on GOG.com (installer file version 1.0.0.5).
It is an AOB table, so it might work with other versions, too.
The table includes:
- Free shopping; as the name suggests, you buy everything for free. Note: you still need to have sufficient cash to buy things, but you can do buy/sell cycles to make more money if needed.
- Minimum Money; as the name suggests, when you buy/sell things, your balance will be checked and ensured that you have at least the amount set in iMinMoney.
- God mode; obvious, but applies to hull only, not to the shields.
- Infinite upgrades; lets you upgrade your ship to level 30 right away, by making sure you have at least 1 upgrade points left after each upgrade. Note: requires at least one upgrade point to begin with. You might want to disable it when you hit level 29, so the last point gets taken away when you hit level 30.
- Infinite missiles: obvious.
- Infinite afterburner: obvious.
- Forward burn multiplier: the strength of the afterburner is scaled with fForwardBurnMultiplier whenever it's used.
- Reverse burn multiplier: the strength of the reverse thruster is scaled with fReverseBurnMultiplier whenever it's used.
- Speed multiplier: scales the conventional drive's speed using fSpeedMultiplier.
- Projectile damage multiplier: scales the damage value of projectiles shot by you using fProjectileDamageMultiplier. Set high enough, it gives you one-hit-kill (see marking target as enemy on one-hit-kill).
- Instant field drive recharge: obvious. Note: fires only when a destination system is selected and you go back to the main screen; it keeps charging normally until then.
- Flak mission script: Enable this only during the Flak missions (when you control a turret to defend a station as part of the main questline); it gives you a better chance by scaling your and the enemy's damage output values (there are two floats there that are configurable). Setting enemy to 0 means that they don't make any damage, no matter how much they shoot at you.
Entries not visible in the table (controlled via hotkeys built into the script):
- Mark target as friendly: Hit 'F9' to mark your current target as friendly. The marked target is given full shields and protected from any damage from here on until the friendly state is cleared. Note: you should always clear the 'friendly state' manually (see F10 below) once you don't need it because another ship might reuse the ship's ID later on. 'Friendly' state had precedence over the 'enemy' state, so if you can't damage/destroy a ship, it's because you did not clear the 'friendly state'.
- Clear friendly state: Hit 'F10' to clear 'friendlyness'.
- Mark target as enemy: Hit 'F12' to mark your current target as enemy. The marked target is stripped of its shield, the shield will be kept at 0 and the next time the ship takes damage either from you or anyone else, it will be instantly destroyed (i.e. one-hit-kill). If destroyed, you don't need to clear the enemy state; it will be done automatically when the ship is destroyed. Great for taking out strong targets when you don't use high values for the projectile damage multiplier.
- Clear enemy state: Hit 'F11' to clear 'enemyness'. The ship you marked earlier will start charging its shield normally and it won't be destroyed in one shot anymore.
You can mark only one target and one enemy (one of each, that is) at any given time as the new mark overwrites the old one. The marks are stored at their own locations, so selecting another target won't change the friendly/enemy state.
All options are on by default except infinite levelup. Turn things on/off using the Boolean values (or by editing the script in case you want to make those changes permanent).
I noticed that while landed, in some systems (not all) opening the ship equipment window or keeping the navigation window open for a long time causes a crash. Could not figure out why. There are autosaves though when you land, so it should not be a problem; just disable the script while you manage these or do them in space.
Darkstar One GamecopyworldI also noticed that you won't be able to sell missiles with the script enabled. Disable the script, sell the missiles and enable the script again.
Now there's no excuse for not finishing the story.
Enjoy!
Edit:
I also attached a developers' table in case someone's interested - it is of no use to gamers. It includes code points of interest, partially decoded structures, some basic pointers, etc. In the table extras, I also included notes about how the upgrade bits are shuffled around and get (de)coded. I have to say, it's a pretty clever way trying to obfuscate the real values; it was a challenge because I did not reverse things like that before. DarkstarDarkstar one trainer

Darkstar One

Update 1:

Darkstar One Trainer

Added a separate script for the Flak missions; enable it only when you're doing this type of missions.
How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
DarkStar One
Developer(s)Ascaron
Publisher(s)CDV Software, Kalypso Media
Platform(s)Microsoft Windows
Xbox 360
ReleaseMicrosoft Windows
  • EU: June 16, 2006
Xbox 360
  • EU: June 18, 2010
September 13, 2011 (Games on Demand)
Genre(s)Space trading and combat simulator
Mode(s)Single-player

DarkStar One is a space trading and combat simulator game developed byGerman studio Ascaron and published by CDV.

The PC version of the game was released on June 16, 2006 in Europe, August 14, 2006 in North America and subsequently digitally via GOG.com on December 17, 2006 (English only), and DotEmu on May 19, 2008 (English, French, German). The Xbox 360 version was released on July 20, 2008 under the title Darkstar One: Broken Alliance by Kalypso Media, featuring 1080p and improved gameplay.

Storyline[edit]

The DarkStar One is an advanced, partly organic starship that was built by the protagonist's late father, Simon Jarvis, using technologies from an ancient race. Jarvis was the co-founder and co-owner of a security firm, SimRob Industries; and his business partner and friend, Robert Altair, gives Jarvis's son Kayron, the protagonist, the starship after his father's death. After Kayron becomes familiarised with the controls of the DarkStar One, Robert tells him the manner of his father's death. The weapons system on Jarvis's ship had been sabotaged by Jarvis's former co-pilot Jack Forrester. Robert identifies Forrester as a traitor and murderer.

While Kayron sets out to hunt Forrester down in revenge, a series of attacks takes place on research stations across the Galactic Union (GU). The attacking ships, identified simply as drones, appear to be a type of vessel completely unknown to the GU, and Robert convinces the Galactic Council that they are of Thul origin, a genetically engineered human civilization. This antagonises all races within the Galactic Union against the Thul.

In a state of heightened tension, military units are mobilised to the GU's borders in anticipation of galactic war: precisely what the Union was founded to guard against. Unfortunately, this leads to an escalation of unrest already present within GU territory: border disputes between the Arrack and Oc'to, and an increase in piracy and smuggling in the more remote and independent systems.

Soon Kayron meets a pilot called Eona, who – enigmatically – is also looking for Forrester, but she does not divulge why. Eona's mysterious past, of legally questionable nature, means she has many contacts otherwise unavailable to Kayron, mostly linked to the criminal underworld. She becomes Kayron's co-pilot.

Their adventure together leads them to Eona's sudden kidnapping and her subsequent rescue, the collecting of information from four research stations pertaining to Oc'to scientist Dr Zarkov's research into the drone attacks, and the eventual discoveries of Forrester and Dr Zarkov. There is also the revelation that it was Robert who was behind Kayron's father's death, for which he framed Forrester, and that the Thul are not responsible for the drone attacks. A highly advanced, extra-galactic race called the S'kaa is behind the attacks, and they are bent on galactic domination. Their primary means of achieving this is to control individuals in power, including Robert, and intimidate them into divulging where the weakest and most easily conquerable planet systems are. They also exploit tensions already present in the galaxy's politics, subtly manipulating races into wars that will weaken all sides.

Darkstar One Game

With help from allies who they meet during their travels – including the Thul cruiser Eoghane II – Kayron and Eona manage to find and reach the system where the S’kaa mothership is located. Together they formulate a plan of attack: using the DarkStar One’s unique plasma cannon, they create a rupture in the S’kaa ship's (otherwise impenetrable) shields, shortly after Robert – who is held captive inside the mothership for his failure to kill Kayron earlier in the story – double-crosses the S’kaa and sends a message to Kayron detailing the mothership's shields. With the shield penetrated, Kayron manoeuvres the DarkStar One through the ship's maze-like outer hull and into its core. After destroying the shield generator in the core, he flees from the ensuing explosion and flies back out to space.

The S’kaa escape by detaching the top of their mothership from its main body and activating a portal back to their home territory. The rest of the mothership disintegrates. The DarkStar One and its allies destroy the portal beam generators that opened the portal, thereby preventing the S’kaa from returning. Victorious, they all return to the Thul cruiser on which the final battle was planned.

Eona leaves the DarkStar One afterwards, but programs the ship's computer with her voice so that Kayron will 'never be alone'. The mission log reads 'No more story missions available', but the open-ended activities of trading, escorting merchant ships, carrying out mercenary assignments and fending off pirate attacks can still be done.

Setting[edit]

The story takes place in the Milky Way, beginning in a solar system called Pencah, several light years away from the Earth. Starting in Terran (human) territory, the game takes Kayron Jarvis, the protagonist, across the known galaxy, in which he encounters five alien races – the Mortok, Raptor, Oc'to, Arrack and the Thul – each with their own distinct cultural identities and fighting styles. The Terrans, Mortok, Raptor, Oc’to and Arrack together form the Galactic Union (GU), a UN-like confederacy which was formed by the Terrans after a major galactic war, in order to prevent such large-scale conflicts from ever happening again.[1] Because of drone attacks, the Thul have become isolated to their territory, while the rest of the galaxy slowly organises itself against them.

The galaxy is divided into 23 sectors, or ‘clusters’, which contain 331 solar systems. There are seven races in the galaxy, however only six have territories. These are Terrans, Mortok, Raptor, Oc'to, Arrack, and Thul. The S'kaa are the seventh, and their home territory is unknown, their mothership just occupying an abandoned system in Raptor territory. In Terran territory, the Galactic Union has its Council – its headquarters – on Earth, Sol System, Alpha Centauri cluster.

Gameplay[edit]

The game is divided into different action role-playing quests. These are main storyline quests, side quests, and missions which can be accepted from trade stations. The latter can further be broken down into missions which include freighter escort, transportation, bounty hunting, espionage or taking photos of objects that are of interest to your contractors. In addition, the player is also able to trade, mine, or liberate star systems from space pirates.

The DarkStar One[edit]

DarkStar One has some action role-playing elements in it, which are reflected by the ship's properties.

The ship, DarkStar One, is a long-range fighter that is partly organic in its construction, and is upgraded by absorbing alien artifacts that are scattered across the galaxy, usually found inside large asteroids. The artifacts will allow the ship to be enhanced, enabling greater firepower, compatibility with a variety of alien weaponry, manoeuvrability and resistance to attack. Artifacts add to the exterior of the ship, changing its physical appearance over the course of the game, and increasing the number of weapons and equipment it can carry.

The ship consists of four upgradeable parts: the hull, wings, engines and plasma cannon. Every time sufficient artifacts are recovered, the player is given the opportunity to upgrade one of the first three along with upgrading the plasma cannon as well.

The plasma cannon is a unique weapon within the DarkStar One universe, and can be used to provide a number of additional attacks and abilities designed to give the player the edge in combat. These can be offensive or defensive, aiding either the ship's weapons, shields, or to attack enemy ships directly. Once all 100 artifacts have been recovered, the plasma cannon also unlocks a zero-point drive, allowing unlimited hyperspace travel throughout the galaxy.

Critical reception[edit]

DarkStar One
Aggregate scores
AggregatorScore
GameRankings72.87[2]
Metacritic71[3]
Review scores
PublicationScore
1Up.comB-[4]
Eurogamer8/10[5]
G43/5[6]
GameSpot8.1/10[7]
IGN8/10[8]
PC Zone66/100[9]
PC Format60%[10]

DarkStar One received positive to mixed reviews, scoring 71/100 on Metacritic based on 33 reviews. The graphics were often praised, but the gameplay was not.[citation needed]GameSpot lauded its accessibility and simplicity while ActionTrip derided it as overly simplistic and repetitive.[citation needed] The game was frequently compared to other space sims including Elite, Freelancer, and the X series.[citation needed]

References[edit]

  1. ^'DarkStar One Game Manual'(PDF). Steam. Ascaron Entertainment. Retrieved 5 June 2014.
  2. ^'DarkStar One for PC - GameRankings'. GameRankings.
  3. ^'DarkStar One (pc) reviews at Metacritic.com'. Metacritic.
  4. ^'Darkstar one Review from 1UP.com'. 1UP.com. Archived from the original on 2010-01-05.
  5. ^'DarkStar One Review'. Eurogamer.
  6. ^'DarkStar One for PC - Reviews'. G4TV.
  7. ^'DarkStar One Review'. GameSpot.
  8. ^'IGN: DarkStar One Review'. IGN.
  9. ^PC Zone Staff (August 29, 2006). 'DarkStar One'. PC Zone. Archived from the original on June 23, 2008.
  10. ^Smith, Quintin (August 2006). 'DarkStar One'. PC Format (190). Archived from the original on September 24, 2006.

External links[edit]

  • DarkStar One: Broken Alliance at Kalypso Media
  • Official European website at the Wayback Machine (archived April 23, 2009)
  • Official North-American website at the Wayback Machine (archived July 26, 2011)
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